The GameStudio A7 WED Level Editing Interface

WED is the editor for creating the virtual worlds, also called levels, of your game. It also serves as the 'control center' where levels, models, and scripts will be linked together to the final game.

WED Interface Components

Button bar

The button bar just collects the most often used functions from the menus and makes them available on mouse click. Most of these buttons are self explanatory, particularly to windows users. Through View/Toolbars the three different bars File, Edit and View can be switched on and of. In addition every single bar can be placed anywhere at the edges of the window. With the default bar from left to right the following functions are available on clicking the button:

1. Project Properties Box
2. Object Properties Box
3. WED Level Editor Interface

4. Compiler Buttons
  Build Run the Map Compiler to compile the BSP tree and shadow maps for the current level.
  Run Run the script given in Map Properties or - if there is none - start the current level in Fly-Through mode.

5. Select Buttons
Lock Selection When active, all following actions will affect the current selection only.
Select None Deselect all selections.
Select Mode Select one or more objects.

6. Positioning Buttons
Move Mode Move the current selection.
Rotate Mode Rotate the current selection.
Scale Mode Scale the current selection.
Box Mode

Draws a frame in all 4 windows around the current selection. You can drag edges and corners of the box for scaling the selection, and click onto the center and drag upwards or downwards for rotating. A right click on a box allows to set the Box Properties:
Camera Auto Move - When moving the box or selecting objects in Box Mode, the camera automatically focuses the box in the 3D view.
Move Look At Point - The camera is fixed and just alters its direction to look at the box.
Move Camera Point - The camera moves parallel to the movement of the box.
Edit Object - Determines which of the selected objects are affected by the box.


7. Object Manipulate Buttons
  Vertex Move Move a vertex of the selected object.
  Edge Move Move an edge of the selected object.
  Face Move Move a face of the selected object.

8. Mirror/Add/Delete Object Buttons
Mirror Mirror the current selection about the Axis Restriction.
Add Object Add a new object.
Delete Object Delete the current selection.

9. Preview / View Buttons
Eye Move Move the point of view.
Eye Rotate Rotate the point of view.
Eye Zoom Zoom the point of view.
Camera Move Move the 3D view. You can move the camera position and the look-at point in any of the 2D windows. An object oriented camera mode can be toggled by hitting [Shift-C]. In this mode the camera moves and rotates about the object clicked on with the mouse. This is a very comfortable way for quickly moving around in a room or watching an object from all sides. The following buttons are active in this mode:
[Left Mouse] moves the camera about the clicked on position.
[Shift+Left Mouse] zooms about the the clicked on position.
[Right Mouse] rotates the camera about the clicked on position.
[Left+Right Mouse] rotates the camera about itself.
Camera Walkthru Walk through the 3D view, using the mouse and cursor keys similar to Fly-Thru mode.
Scope Up Scope one group level up.
Scope Down Scope one group level down;  A7  if the selected object was a terrain, invokes the Terrain Editor.