True/False
Indicate whether the sentence or statement is true
or false.
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1.
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The
GIF image below is comprised of a string of static images arranged in a particular sequence, with
each image being displayed for a particular amount of time.
(animated
GIF)
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2.
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Warm
colors often appear to recede and be more relaxing, while cool colors seem to come forward and to
stimulate.
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3.
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A
JPEG file can display the same number of colors as a BMP file, but fewer colors than a GIF
file.
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4.
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Mono-chromatic colors are single variances of multiple
colors.
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5.
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Intermediate colors are formed by mixing two primary and secondary colors
together.
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6.
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The
surface Texture of the image below is implied texture, and not real.
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7.
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Movement refers to the direction the viewer's eye moves when studying a
composition.
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8.
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The
three basic properties of color are hue, value, and degree.
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9.
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The
term Decorative Design is used to enhance the beauty of an object, and is usually sybolic in
nature.
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10.
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A 3D
object needs to be rendered before it can be shaped.
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11.
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The
process of creating video games is quickened by the ability to make multiple games on the same game
engine.
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Multiple Choice
Identify the
letter of the choice that best completes the statement or answers the question.
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12.
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Shapes may be created by lines which ______________ in some way. a. | can be implied
or real | b. | take advantage of dimensional
expressions | c. | are used to identify the concepts of space and
texture | d. | merge, intersect, cross, meet or
touch | | |
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13.
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Regular practice of Contour Drawings will help the artist develop skills in
____? a. | mouse movement,
and color manipulation | b. | object manipulation, and enhancement | c. | observation,
recording, and experimentation | d. | All of the above. | | |
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14.
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When
studying gesture sketches techniques, one of the art concepts discussed is
a. | Balance | c. | Proportions | b. | Layering | d. | Perspective | | | | |
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15.
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Which
of the following is not an example of Directional Motion in art. a. | Diagonal | c. | Horizontal | b. | Perpendicular | d. | Radial | | | | |
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16.
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Which
of the following is not one of the basic Elements of Design? a. | Line | c. | Scope | b. | Space | d. | Texture | | | | |
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17.
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Complementary colors are any two colors _____________.
a. | that are
adjacent or neighboring colors on the color wheel above. | b. | opposite each
other on a straight line through the center of the color wheel above. | c. | of equal
distance from each other on the color wheel above. | d. | with a relative
warmth or coolness to each other as displayed on the color wheel above. | | |
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18.
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Which
of the following is not one of the basic Principles of Design? a. | Contrast | c. | Unity | b. | Movement | d. | Simularity | | | | |
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19.
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As
seen in the images below, the color shift from sky to horizon can define
_______.
a. | the times of the
day | c. | the different
seasons | b. | the types of weather | d. | all of the above | | | | |
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20.
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Moods
of Color refers to the _______________.
a. | individuals base emotional response to the color | b. | color shift
found in the tones or hues of the colors | c. | warmth or coolness of colors | d. | the colors
proximity to the primary colors on the color wheel above | | |
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21.
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The
color shift and focus from sky to earth, and earth to sky, in the image below gives the impression
that things seen from afar _______________ .
a. | are less
detailed | c. | are
lighter | b. | are cooler in color | d. | All of the above | | | | |
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22.
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In
computer art, enhancement is defined as the use of digital tools to make your work more effective in
______________________.
a. | application and design | c. | expression and insight | b. | philosophy and
expression | d. | insight and
design | | | | |
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23.
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If
used on a web as tiled wallpaper, this image's use would fall under the category of _________
Design.
a. | Decorative | c. | Abstract | b. | Structural | d. | Functional | | | | |
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24.
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A
Wire or Wireframe image _______________.
a. | shows the object as solid, with
shading. | b. | shows a skeletal view of the object. | c. | represents the
object as the outline of a box. | d. | displays the contour lines of a given
object. | | |
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25.
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The
Balance of this work would be classified as Asymmetrical because
a. | the right and
left sides of a composition are not identically designed. | b. | the visual
effect of the two equal sides is formal in nature. | c. | the visual
effect is circular. | d. | the focal point is the center of the composition with the
design moving in an alinear fashion to the right. | | |
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26.
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3D
computer graphics software are used to create: a. | 2D computer-generated imagery | b. | 3D
computer-generated imagination | c. | 3D computer-generated imagery | d. | 3D
computer-generated objects | | |
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27.
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What
is 3D modeling? a. | process of
making the shape of an object | b. | process of forming the size of an
object | c. | process of forming the shape of
anything | d. | process of forming the shape of an object
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28.
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Game
Design Art has gained prestige over the years. Recent abilities to render three-dimensional,
interactive characters and environments have allowed for greater versatility in creating intriguing
storylines. Starting in 2008, which group has created the Game Design Art Award?
a. | Academy of
Motion Picture Arts and Sciences | b. | Alliance of Motion Picture and Television
Producers | c. | American Federation of Television and Radio
Artists | d. | Writer Guild of America | | |
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29.
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Borrowed from the motion picture industry, which of the following is a common
technique used by Game Design Artists to create movie-like qualities within their
work? a. | nepotism | b. | concretion | c. | storyboarding | d. | channel surfing | | |
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30.
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One
of the most common types of video games, the role-playing game, finds its origins in the
pen-and-paper and dice-based games that have existed for many decades. The video game has allowed
this form of entertainment to be enjoyed in a much less demanding manner. Role-playing games such as
World Of Warcraft have become insanely popular in recent years, claiming many millions of gamers.
When creating an RPG such as World of Warcraft, which of the following would be the LEAST important
to consider?
a. | character class and stats | b. | real world
resemblance | c. | multiplayer capabilities | d. | weapon
types | | |
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31.
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For
some video games, when the writing and designing processes are supposed to be completed, game
developers will conduct testing on their product, typically with a small audience of people outside
of the company. What is this type of testing known as?
a. | Frigate testing | b. | Inkblot
testing | c. | Beta testing | d. | Gold standard
testing | | |
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Essay
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32.
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What
consitutes an object, process, peformance, etc. that can be called "art"? Explain how
beliefs, motives and actions are reflected in the practise of artists.
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33.
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How
can we identify "quality" Digital Art? Evaluate how technology affects the practice of
digital artists.
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34.
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Imagine you are an art student at large university. The school presented the project
that you worked on for this class (pretend it is finished) to the public for review. The general
reaction is negative, and the university is asked not to promote your work, and to remove your
presentation. In essay format, give three reasons why the school should not get rid of your
work.
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35.
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How
will Computer Art become part of our lives and our history? Discuss a range of digital artworks as
representations of ideas about social identity.
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36.
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Artists can look inward and work intuitively or look outward and work
rationally Discuss this statement in relation to specific digital artists and their
artworks.
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37.
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New art, in this case digital, has to compete with the real world so it must
challenge and shock to engage its audience. Explain why you agree or disagree with this
statement, making reference to particular digital artists and their artworks.
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38.
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Digital Artists invent new ways to communicate with their audience using signs,
symbols and audio/visual codes. Do you agree with this view? Give reasons for your answer. Refer
to particular digital artists, artworks and how audiences can respond.
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39.
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'Bias is unavoidable in the practise of art critics, art historians or
artists'
Evaluate this statement making reference to at least ONE of the
practices.
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40.
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How
can Digital Art be used to explain social and cultural contexts or to raise social
consciousness?
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